From polygon and subdivision surface modeling to MeshFusion Booleans, PBR rendering, UV mapping, sculpting, and character animation — the complete Modo production workflow trusted by games, film, and product design studios worldwide.
From polygon modeling and MeshFusion to PBR rendering, sculpting, UV mapping, and animation — a unified 3D workflow for games, film, and product design.
Learn Modo's legendary modelling toolkit — n-gon polygon modelling, subdivision surfaces, edge weighting, MeshFusion non-destructive Booleans, and Modo's unique Action Centre and falloff system. Trusted by Pixar, ILM, and leading game studios for its unmatched direct-modelling workflow.
Modo's MeshFusion system delivers non-destructive Boolean operations with smooth, clean topology — the fastest hard-surface boolean workflow in 3D.
Best-in-class UV unwrapping tools, in-viewport texture painting, multi-channel baking, and Substance Painter integration for production-ready assets.
Multi-resolution sculpting with brushes, layers, and masking — plus streamlined retopology tools for creating clean, animation-ready topology from sculpts.
Automate modeling, rendering, and asset management tasks — extend Modo with Python scripts and powerful community plugins.
Modo's physically-based renderer with GI, HDRI, AOV render passes, and GPU preview for photorealistic product and film renders.
Joint-based character rigs, weight painting, keyframe animation, and procedural deformers for object and character animation workflows.
Modo's procedural modelling system and deformer stack allow fully non-destructive mesh operations — combine procedural falloffs, mesh deformers, and MeshFusion for complex hard-surface and organic shapes without destructive edits.
Foundry Modo's polygon and subdivision modelling toolkit is considered the finest in the industry — its unique Action Centre system, n-gon support, edge weighting, and MeshFusion Booleans make it the preferred choice of artists who model for a living.
Modo's direct modelling workflow with n-gon support, edge weighting, and the Action Centre system is unmatched in precision and speed.
Create complex hard-surface shapes with clean, quad-dominant topology through Modo's unique MeshFusion Boolean system.
Model, sculpt, texture-paint, UV, rig, animate, and render in a single application — eliminating time-consuming application switching.
Modo's procedural modelling system and deformer stack let you modify geometry at any stage without destroying prior work.
Used by Pixar, ILM, EA, and leading product design agencies — Modo's versatility makes it valuable across multiple industries.
From interface basics to advanced PBR rendering, procedural deformers, and full pipeline integration with Unreal Engine and Unity.
Flexible pricing for video, live, and blended modes — reply within 24 hours.
Modo skills open doors at film VFX houses, game studios, product design agencies, and architectural visualisation companies worldwide.
Join 3D modellers, VFX artists, and product designers who create stunning models and renders with the finest modelling tool in the industry.